For decades, companies like Sony, Nintendo, and Microsoft set the standard for how video game publishers did business.


If a publisher wanted to release a video game and make money, it had to abide by the rules set by these console manufacturers. The same way Apple regulates what happens on the iOS store, the biggest gaming platforms regulated what happened on theirs.


Enter Fortnite. The game, which is just over a year old, is already profitable enough to trample competition. And unlike rivals, it’s conquering the industry on its own terms and dragging console makers into the future.


On September 26, 2018, after prolonged pressure from Fornite players, Sony caved and announced an end to its longstanding policy of keeping its online player base separate from gamers on other systems; this is a major, unprecedented concession.


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